![]() ** Only if you want to update to a newer version. * Unstable builds will always update when i make a edit on the Source on DB. Installation Please choose the branch for your verison of GameMaker for installation guide. It tells you how to make a working zone.Ī for Action / Jump or Changing a Item while using Debug.ī for Special (Not used yet) or Placing a Item while using Debug.į2 for Debug Mode (When a Debug controller is in the current level.)ĭownload (EXE Only, requires Full Package - Version: 1.0.5) While DashEngine is not the best of Sonic The Hedgehog Frameworks for GameMaker Studio 2 not by a long shot it can get the job done for anything that you might need to do in a Sonic The Hedgehog fan game. Im not sure if some of the glitches are as a result. Please check the bottom of the README script in the Engine. I tried to port Sonic Gmate+ onto Game Maker Studio and after some technical fixes, Ive got it to run. Pinball flippers, taken from Collision Chaos Elemental Shields, all 3 versions with all of their abilities Spikes, modelled after those from Sonic 2, without the infamous "Spike Bug" from S1 Addeddate 20:56:37 Identifier SDASH Scanner Internet Archive HTML5 Uploader 1.7. The demo contains 2 acts, the Oil Ocean Zone boss and the Green Hill Zone boss. Breakable platforms, taken from Mystical Cave Damizean and RogueYoshi's original Sonic engine from 2006, an update from the 360 engine, which led to Sonic Dash+. Swinging platforms, again, modelled after Aquatic Ruin Badniks, including Buzz Bombers, Coconuts and Mashers Breakable walls, which function as in Green Hill Sonic For GMS is a GameMaker project acting as a template for constructing video games based on the Sonic the Hedgehog titles for the Sega Genesis / Mega Drive. Tunnels, alongside the bridges taken from Green Hill Brake / Decelerate - Button opposite in direction (if left, then right, and vice versa) Right now I using this engine for my own Hero 3. Look Up / Crouch Down - Up and Down, respectively. Bridges, the same specifics as in Green Hill Here are the basic controls: Walk / Run - Left and Right Keys. This includes rings, layer based parts, such as loops, goal posts, capsules and monitors and springs, alongside many others.īoth smooth 360° angle and classic 8 angle mode are all included.Ī title screen, credits and a test stage are included to show off our features and gimmicks, which include: The basics of Sonic-styled gameplay are all included. Tails can fly and Knuckles can glide and climb. ![]() Sonic, Tails and Knuckles are all playable and have all of their abilitys accuratly recreated. This engine includes, in addition to an almost accurate recreation of Sonic 2's physics, a wide selection of gimmicks across the Sonic series. With help from the creator of the GameMaker Studio engine "Sonic MAX" and a lot of other great people,i managed to createĪ Sonic Engine for GM8 that not only feels close to the original games but is also easy to use! Base Layer is Green, Layer A is Red, and Layer B is Blue.The Sonic GMate Engine is a game engine created by Shiro/Violet (Dat's me!) for GameMaker 8+, NOTE: Sonic always collides with the base layer, but can switch between Layer A and Layer B by using the Layer Trigger tiles. Layers Icon - Switch what layer you're editing (Base Layer, Layer A, or Layer B. GameMaker has everything you need to take your idea from concept to finished game. = Key or Theme Icon - Switch to the next Theme Robotnik Monitor or Shift Key - Reset stage Standard Sonic controls, using Arrow keys and Zīlue Sphere or Enter Key - Toggle between Editor and Gameplay THIS GAME IS SUBJECT TO MANY CHANGES OVER TIME AND THE CURRENT STATE OF THE GAME MAY NOT REFLECT THE FINAL PRODUCT!ĭouble Click on stage decorations to delete them PLEASE NOTE THAT THIS IS A PROTOTYPE AND IS VERY WIP.
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